Pivot stick animator mods
I recommend that you only attach one segment to the master joint, and continue constructing your model from that new segment. “Edit mode”: This mode is used to change the length of a line or circle on your model. “Options”: Here you can undo a mistake made with the model or switch to edit mode. “File”: Here you can start a new model, open a saved one, save the current model or add the current model to the animation. “Delete segment”: Removes the highlighted segment from the model. “Static/Dynamic segment”: Dynamic segments can be moved around in animations. “Duplicate segment”: Makes a copy of the highlighted segment, which can then be attached to another segment. By setting thickness to 0, you can make “invisible lines”. “Change segment thickness”: This edits the thickness of separate segments. “Toggle segment kind”: Change the segment from a line to a circle, or vice-versa. “Add circle”: Create a new circle segment to attach to your model. “Add line”: Create a new line segment to attach to the model. Highlight each button to see its function. Here you’ll see a straight line and a few buttons on the left. To create a model, click “file” and then “create figure type”. If you find my explanation of pivot confusing, look at this interactive tutorial made by Jon: This is called the “onionskin”.ģ) Find the animation you want to load and double click it.ģ) Find the figure you want to load and double click it. When you click “next frame” and move a joint, you’ll see a grey outline of where it was in the last frame. When un-highlighted, all the joints will be displayed in blue. The orange circle (the origin) moves the entire figure. Click and drag the red circles to move each joint. “Help”: View legal data about the Pivot Stick Figure Animator program.Įach figure has a number of “joints” (the red circles). “Options”: Change the dimension values of the animation, or the size of the animation. “File”: Make a new animation, load a paint background, clear the background, create a figure, load a figure, open an animation or save an animation. “Next Frame”: Capture the screen as a frame, and move onto the next one. “Back”: Move the highlighted figure behind the other figures. “Front”: Move the highlighted figure to the front of the animation, blocking your view of those behind it. A higher number means a bigger figure, while a lower number means a smaller figure. “100”: This figure denotes the percentage size of the highlighted figure. (I don’t recommend blue, red or orange, as this interferes with the animation.) “Colour”: Change the highlighted figure’s colour. “Flip”: Make the highlighted figure “mirror” itself, e.g. “Centre”: Move the highlighted figure’s orange joint to the centre of the screen. (Length, thickness, static/dynamic segment, toggle segment etc.) “Edit”: Change the dimensions of the joints of your stickman. “Add Figure”: Add the currently selected figure to the animation. To load others, create and then save them. Click the downward arrow (drop-down bar) to view the list of figures currently loaded. “Stickman”: After loading a figure, its name will appear here. Scroll Bar (Located next to “play”): Adjust frames per second, or the speed of the animation. “Repeat”: Tick to make your animation loop, or play repeatedly.